GSCTargetType #
Class that is used to determine targeting for abilities
It is meant to be blueprinted to run target logic
This does not subclass GameplayAbilityTargetActor because this class is never instanced into the world
This can be used as a basis for a game-specific targeting blueprint .If your targeting is more complicated
you may need to instance into the world once or as a pooled actor
Events #
GetTargets #
Called to determine targets to apply gameplay effects to
Parameters
Name | Type | Description |
---|---|---|
TargetingActor | AActor* | |
EventData | FGameplayEventData | |
OutHitResults | Array of FHitResult | |
OutActors | Array of AActor |
Generated on Sat, 11 Mar 2023 16:20:29 GMT