GSCPlayerControlsComponent #
Modular pawn component for adding input actions and an optional input mapping to a pawn
If your Pawn is dealing with Abilities, use GSCAbilityInputBindingComponent instead.
Not meant to be added in Blueprints but rather use as a base class (parent of GSCAbilityInputBindingComponent)
Properties #
InputMappingContext #
Type UInputMappingContext*
Input Mapping Context:
Input mapping to add to the input system
InputPriority #
Type int32
Input Priority:
Priority to bind mapping context with
Events #
TeardownPlayerControls #
Native/BP Event to undo control setup
Parameters
Name | Type | Description |
---|---|---|
PlayerInputComponent | UEnhancedInputComponent* |
SetupPlayerControls #
Native/BP Event to set up player controls
Parameters
Name | Type | Description |
---|---|---|
PlayerInputComponent | UEnhancedInputComponent* |
Generated on Sat, 11 Mar 2023 16:20:29 GMT