Gameplay Ability Definitions #
The configuration section "GAS Companion - Gameplay Abilities" provides a data driven way of specifying common parent Gameplay Ability classes that are accessible through File menu. By default, only the Melee ability coming with the plugin is defined: Melee Ability
You can even create your own definition, this results in a quick way to create new abilities based on the appropriate class from the context menu
Create your own Definitions #
The best part is that this system allows you to add your own Gameplay Ability Definitions. Or even edit / remove the default ones.
Property | Description |
---|---|
Menu Path | Where to show this in the menu. Use "" for sub categories. E.g, "Ability |
Base Name | The default BaseName of the new asset. E.g "Damage" -> GA_Damage |
Parent Gameplay Ability | The Parent GameplayAbility class to use when creating new abilities for this definition |
The above example definition will add a new category to the context menu, like so: