More #
- Changelog
- 6.0.0 - PR #65: Adding IGameplayTagAssetInterface to modular gameplay actors
- 6.0.0 - PR #68: Remove deprecated GSCTemplate definitions and get rid of class viewer warning in output log
- 6.0.0 - PR #62: Added Ability Sets
- 6.0.0 - PR #73: Ability Sets further improvements
- 6.0.0 - PR #79: Tweaks to Ability Sets BP exposed API
- 6.0.0 - PR #76: Tweaks to GSCNativeAnimInstance by adding Data validation and NativeInitializeAnimation() implementation
- 6.0.0 - PR #77: Add ThirdPerson project templates (BP/CPP)
- 6.0.0 - PR #78: Add GiveAbilityWithInput() method to GSCAbilityInputBindingComponent / Add GetCompanionAbilitySystemComponent() to the Blueprint library
- 6.0.0 - PR #74: Fix few includes for 5.2 rocket build
- 6.0.0 - PR #75: Fix implementation of AGSCModularPlayerState::CopyProperties() that was causing issues during travels between maps
- 6.0.0 - PR #69: refactor: Convert all UPROPERTY native pointers to TObjectPtr
- 6.0.0 - PR #70: Refactored Project Settings to have GAS Companion exposed settings appear within their own category, and not below the "Game" category anymore.
- 6.0.0 - PR #80: Fixes for non unity build